October 10, 2009

First Zendikar Draft

played 4 rounds, 7 games; had 1 win, 1 bye  =  tournament score 1-3

Seems like the biggest way to win at Zendikar draft is beefing up your creatures as much as possible.  Unsure of what to pick when I opened up the first pack, I opted for the green/red dual land, Kazandu Refuge, passing up the fetch land so many are chomping at the bit for.

It put me in a very good spot for red, although next time I'll be focusing less on picking creatures and more on artifacts and spells that make my creatures big enough to stomp ass.

Vampires are definitely the hot topic around town, with mil decks coming in a close second, thaks to our little friend the Hedron Crab.  I prefer the off-the-wall, what-the-fuck-was-that combo wins myself.  So if I'm still having trouble with the Naya/Jund combo/aggro constructed deck, I'll definitely be working on Lifebringer as a viable option, especially since I traded a fetch land last week for 3 Celestial Mantles and practicaally a whole shopping bag full of other nifty stuff.  Actually, it was two fetch lands, and after I found out how much they were really worth I realized just how much of a bad trade that was for me.

Need to get some stickers to put on the pages in my book, so I can write the prices and not have to worry about getting jipped again.

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